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Engaging children with long car journeys by capturing their imagination.

Brief

> Keep kids entertained before, during and after a long car journey.

> Do so without mere distractions that make children non-communicative.

 

Role

> Imagined my inner child, and brainstormed from there.

> Sketched needs, limitations, and mockups of app screens.

 

Outcome

> Mockups really capture the imagination of children - and even adults.

Great fun to design for a younger audience.

 

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Project Note:  This was not paid work, but an idea I've used to demonstrate my UXD process and skills.

Imagining my inner child...

When I was a kid, I loved to dream of long car journeys as exciting adventures where the car became a ship and our odyssey crossed fantasy lands.

Today, seeing children with tablets everywhere they go makes this imagining all the more tangible.

Yet the current trend of over-taxed parents loading up the tablet with mere distractions for a car journey does a disservice to the child by disengaging them from the journey and communicating with their parents.

Is there a way to keep parents happy, children entertained, and bring my childhood dream to life?

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Brainstorming needs and pain points for both children and their parents.

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Thinking about how to get children interacting.

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Sketching out the child's journey with the app.

From the ideas generated through brainstorming and sketching a rough journey flow, some simple mockups can be generated of screens the app might have.

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First the child picks their adventure theme.

It begins by making a boring car journey a magical adventure - the child gets to pick their theme.

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And gets help packing their bag.

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Then making sure nothing gets left behind.

With the 'spaceship cargo' loaded, the journey begins.

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Layering their theme over a live map.

A live map of the journey - overlaid with their chosen theme - shows the child their progress.  The two calls to action are the most common requests during a journey.

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Serving that perennial question.

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Variants of the eye-spy game to play.

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After arriving, the app "re-wraps" the recorded data from the journey and can 'play it back' as an interactive book.

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After arriving the journey can be retold as a story.

So the imagination of the journey can have closure through a story, told with parents, family or friends.

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From loading the tablet with distractions that make the child disconnected and non-communicative, to an interaction of the journey around them that keeps them entertained, involved and even helpful.

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Want to see more?  

Go back to see how I applied UXD principles to solve real-world pain points.

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Or continue with my story to see how I redesigned a busy homepage in to more of a 'usable billboard'.

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